DISCORDANCE at Open Online Theatre Festival 2022 (OOTFest22)
DISCORDANCE: A hybrid dance performance - live from London & New York presented as part of Open Online Theatre Festival 2022 (OOTFest22) - in full motion capture and VR
Dance meets cutting edge technology in this performance that combines live dancers, motion capture, VR technology, telematics and immersive theatre. DISCORDANCE features dancers in London and New York connected in real-time in the virtual space, co-present with participants in VR headsets and spectators in a proscenium theatre.
DISCORDANCE explores themes of multi-identities and the search for human connection. Follow the journey of a character through self-discovery, trying to fit in but realizing that their otherness is what will help them connect with others.
It expands on the experience of a traditional dance performance by combining it with the interactive potential of immersive technologies. In this one-of-a-kind performance, audiences can choose their level of immersion and participation. In-person and remote audiences can coexist in the virtual environment and interact with the live dancers. Spectators can also join in the proscenium theatre and, remotely, on the livestream. Each format interweaves visuals from each virtual and physical location, making DISCORDANCE a truly unique hybrid experience.
How to experience DISCORDANCE?
In-person in the theatre (Rich Mix, London) | GET IN PERSON TICKETS
Spectators will sit in the auditorium. One dancer is on stage while the other one joins remotely from New York. The virtual world is projected in the background.
Remotely from any device with the livestream | GET LIVESTREAM TICKETS
Remote audiences can join from anywhere through the livestream. They will be able to see what is happening in the virtual world, as well as camera views from the live stage in London and in New York.
Creative team
Direction & choreography: Clemence Debaig
Dancer London: Clemence Debaig
Dancer New York: Lena Adele Wolfe
Music: Christina Karpodini
Technology: Clemence Debaig
Avatar design: Clemence Debaig
3D design and world building: Joseph Ibbett
Dramaturgy: Brendan Andolsek Bradley
Stage management London: Elliot Mills
Mocap stage management NYC: Allison Costa
Technical support stage management system OnBoardXR: Michael Morran
With support from: Noitom Mocap, Goldsmiths University and OnBoardXR
New York’s performance location and generous support: Barnard The Movement Lab at Barnard College of Columbia University, NYC